Unity: Why Not?

Posted by on Mar 24, 2015 in Blog, Code, News

Now that I have a couple pieces of game music under my belt, I’ve decided it might be a good time to start learning some development tricks where sound is concerned. The group that I have been working with is heading towards using Unity for development.

I guess the big question then will be C# or JavaScript as either one can be used for scripting Unity objects. I’m fairly familiar with JavaScript although I find it quite tedious keeping up with all the new frameworks and libraries that come out. As soon as a new one hits the streets everybody wants somebody with “significant” experience in it. It’s hard on a freelancer, that’s for sure. On the flip side, there seems to be more tutorial and learning resources out there in C#.

I think for now I’ may lean towards C#. I can always take a project and do it in both to keep my skills sharp. Pardon the pun.

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New Game Music

Posted by on Mar 16, 2015 in Blog, Music, News

TI_Logo.fwI’ve got some new game music out now. It’s for a game called Twitch Interceptor, a deviously good think fast reflex game. The object is to intercept shapes as they fall with a corresponding button but things get really tricky as colors are added. So far my high score is about 74 108.

I sent over an older track as a place holder once I saw the demo for the game. When Alex at Testament took a listen he deemed it absolutely perfect for the feel of the game. I also created and ambient version of the in game music for the menu screen. It’s available on the google play store for android devices. The iOS version is in review is available now.

Game: Twitch Interceptor
Company: Testament Creative, LLC
Project: In game music, main menu music
Google Play Store: Get It
OS App Store: Get It

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Excited for Omnisphere 2.0

Posted by on Mar 10, 2015 in Blog, News

Atmosphere_box_alphaOmnipshere 2.0 from Spectrasonics looks to be possibly the coolest soft synth upgrade of all time. I’ve been a Spectrasonics fan since I was able to cobble together enough scratch to buy what I call the ooey gooey ambient machine called atmosphere back in 2003. I used it some to add lots of cool ambiance to music I was working on but I didn’t use it like I thought I would.

Then a few years later they released Omnipshere. I was blown away. Now I had a full 8 part multi-timbral softsynth powerhouse at my beck and call. There were effects racks, a powerful arpeggiator, and quite possibly more ways to modulate sources than I had seen in any other synth.

What excites me most about Omnisphere 2 is the ability to import your own sound sources. That’s huge. While there were plenty to choose from in Omnisphere there are now no limits. This means never having use a factory preset unless it’s from Spectrasonics because it’s awesome! Check out the video below as Eric Persing gives an overview of this amazing instrument.

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